

Wanat did touch on how the franchise ended. "It wouldn't be necessary for the story going forward to include any of them." He also said he'd have loved to do a game with Ellie at the helm and had always "imagined her as the protagonist of Dead Space 4".

"With the apocalypse, there was the opportunity for a clean break," Wanat said. It was also discussed that Isaac wouldn't be the new protagonist and Carver, Ellie, or a new character were considered. The further the player would get in the game, the broader their exploration options would be.ĭead Space 4 would've provided more information would've been provided about the origins of the Necromorphs and what purpose humans held in this universe, which was never answered in the original games. And you'd learn a new, critical bit of plot info along with the means to Shock to a couple of nearby sectors," Wanat continued. "You'd start to form a picture of what happened in that region while fighting through scores of Necromorphs from ship to ship. Players would battle new types of Necromorphs designed to take advantage of the Zero-G environment as the player obtained resources and learned new plot information. Wanat elaborated that Dead Space 4 would've had players scavenging for resources, similar to Dead Space 3, in a non-linear world and using a ShockPoint Drive to fast-travel. According to creative director at Crystal Dynamics Ben Wanat, who also worked as creative director for the Dead Spaceseries, shared some details to Eurogamer in an interview.Īccording to Wanat, the concept of Dead Space 4 would've focused on surviving each day in "infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors.” One of the more infamous decisions from 2017 was EA's choice to shut down Visceral Games, the creators of Dead Space. Following the news fans of the series were crushed that the franchise would never resolve the cliffhanger of Dead Space 3.
