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The abilities for melee and ranged are fairly simple: they make your skill with the appropriate weapon better in various ways. Skills unlock certain abilities at intervals of 20 points.
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The cooldowns for these abilities are fairly long, but can be adjusted as you level up. Each companion also has unique abilities that you can have them use in combat. Speaking of companions, your Determination skill will increase their health and yours, letting you more easily survive combat. If you are travelling with companions, your Inspiration skill will increase the damage they do to enemies. There are also a variety of science weapons, which have unique effects.ĭamage is affected by critical hits (bonus crit damage is given by Intelligence) and headshots or other weak point damage (controlled by Perception). Ranged weapons are divided into pistols (close to medium range), long guns (medium to far range), and heavy weapons (things like flamethrowers and grenade launchers). There are melee weapons, which are divided into one-handed and two-handed (which you focus on is mostly up to personal preference – one-handed weapons swing faster, two-handed ones do more damage and have a higher crit chance). You will gain a variety of weapons to fight with, which mostly fall into a few categories. Luckily, you are prepared for whatever is thrown at you. Pretty much immediately after you make your character, you are thrust into a new and very violent world.
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